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Author: Subject: VOR 2.0 (Whispers from the maw)
Skuzz
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[*] posted on 4/28/08 at 02:46 PM
VOR 2.0 (Whispers from the maw)


Hey folks :)
Yes its true VOR 2.0 is in the works. I've been working on it for a bit now. And let me say I've been having quite a good time doing so. It's also true that a certain "red shirt" got in touch with me recently in regards to VOR (how he tracked me down is a mystery, i think he used sorcery). Nothing official with that at this point but certainly some potential.

Regardless tho, VOR 2.0 is going to happen. The details on it's release, format, etc are still pending.

So what facts can I give you...
- Updated rules
- Advanced storyline (10 years further)
- Full comprehensive scratchforce rules (!)
- Full campaign system
- Uber huge battle terrain table (D1000)
- New additional races plus all the originals
- Plus lots more

This is just off the top of my head. I'm currenly planning it to be a large hardback book for ease of handling and stocking (plus VOR always deserved a hardback dammit!). Obviously new miniatures are vital but the core game needs to be refreshed and available first and foremost.

Let me ask you folks for feedback tho. What are wanting or not wanting to see in VOR 2.0? What things are absolutely vital? what things do you think must change? How would you like to see it released? PDF? hardback? boxset? Give me some feedback.

Sincerely,
Mike "Skuzzy" Nielsen
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[*] posted on 4/28/08 at 03:56 PM


Hi Mike
Great to see you back where you belong.Super news on the re-release of Vor.A hard back book would be good.If you just release the book on its own any chance of starter forces being done.Like how Warmachine and Infinity have done thiers.
A boxed game would be cool too.
It would be nice to include all of the name characters in the new version and finally have miniatures of them.A good variety of troop types would be nice too,not just two miniatures to make up large units.
Would we get to see vehicles in this release also?
It is good to know all of the races will be making a comeback and I look forward to finding out more about the Golems and Ceru.


All the Best

Andy C.
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[*] posted on 4/28/08 at 04:32 PM


I am very happy by that news
For me the layout of Vor 2.0 must be amazing to attract new players and players must feel that the game will be supported by a community and a strong editor.

Game in box can be attractive but i think that the rule must be available alone. A demo/fast play/quick start rule can be useful for free download and marketing tool.

I have translated the reference sheet in french, so if you need any help for 2.0 version, i will respond present.

Reference sheet
Vor on my Blog




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[*] posted on 4/28/08 at 05:03 PM


Firstly - welcome back God, I mean, Skuzzy!

Great to see some word from the man himself.

I think it would be good to have the MAIN rulebook available as PDF. Let's face it, some people will copy it anyway. Plus, I've heard from people who started playing games from being able to read the rules first (Confrontation, Void, etc). It can't hurt. People who really enjoy these games tend to pick up the books later anyway.

Whilst the rules do need clarification and updating I hope the system stays more-or-less 1.0. It was a great foundation at least.

I had some issues with tanks getting blown apart - mostly by pistols!!, I would've liked to see an ANTI-Tank rating on weapons and correspending minimum AT rating that various tanks can be damaged with.

I like the ideas that have been mentioned with two "new" box set armies. Ideally armies that aren't in other games in a similar form. Union's been done (the powerful high tech ballistic human force). Both the box set and rule book options are a must for most games IMO.

I certainly agree with getting the game running again and then working on new miniatures. If you want to release miniatures at the same time we'll be waiting SO much longer!
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[*] posted on 4/28/08 at 06:47 PM
Ye gods!


Oh, MAN. I was on the original Yahoo list. There were discussions. Lamentations. I SO wanted to have it running again, I tracked down the last few forcebooks and all.

And now it's coming again. For real. I just...it's quite awesome.

(Just to be a contrary so-and-so, I'm rather hoping Mr. Skuzzy will be rebalancing a few minor but annoying issues here and there as part of the 2.0 - not to mention that I have my own issues with the whole DIY aspect in the first place - but that's for another post entirely.)
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[*] posted on 4/28/08 at 07:06 PM


FINALLY!

Thank the Powers that Be!

I have loved and supported this game for so long (I used to Email Skuzzy with nagging questions back in the day - thats when people could actually FIND him - my theory is he actually got stuck in the Maelstrom), ignoring people claiming it was dead - and my patience has been rewarded.

I've even 'put aside' a small part of
S.I.C.O.N. Command (a Starship Troopers Gaming Forum I helped start) JUST for Vor-The Maelstrom.

My Two Cents -

Keep all of the Existing Races, they are part of the fun and flavour of Vor. Add things by all means, thats part of the games appeal, its 'infinite possibilities' - but DON'T take away the Ceru or the Mashers . . . . .

Keep the basic mechanic the same, its still one of the best ever created.

Lastly - don't dissapear again, us true 'Vorites' are a loyal and fanatical bunch - I for one was very worried for you, and I am pretty sure I am not alone in that sentiment!


Oh yes - PHARON RULE :D




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[*] posted on 4/28/08 at 07:38 PM


So, there is a way out of the Maelstrom! Mike found it! Good to hear from the man himself. So you asked what we thought was absolutely vital, here is my two cents (for whatever its worth):

1.) Keep all of the original races. They're all cool! Also, when you create new forcebooks for the existing races, make sure that you include some new units (Especially neo-soviet units;)!)

2.) Release the custom force book ASAP. This will definetely draw new players into the game, especially if they realize they can use old minatures they had sitting in their closet for the past 20 years!

3.) Release the rules in a box set similar to the Vor 1.0 box set (use new factions though) and also in a seperate hardback edition.

4.) Also, consider adding new forces. I know that earth has two forces already, but why not release another force of humans. One such idea that I would like to see would be a Neo-Nazi force (I know, I could create this one using the custom force rules, but I would like to see it official). A great storyline could be made about these guys, and it would give a WWII flavor to the game, which some people might like.
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[*] posted on 4/28/08 at 07:44 PM


Quote:
Originally posted by NeoSoviet1
So, there is a way out of the Maelstrom! Mike found it! Good to hear from the man himself. So you asked what we thought was absolutely vital, here is my two cents (for whatever its worth):

1.) Keep all of the original races. They're all cool! Also, when you create new forcebooks for the existing races, make sure that you include some new units (Especially neo-soviet units;)!)

2.) Release the custom force book ASAP. This will definetely draw new players into the game, especially if they realize they can use old minatures they had sitting in their closet for the past 20 years!

3.) Release the rules in a box set similar to the Vor 1.0 box set (use new factions though) and also in a seperate hardback edition.

4.) Also, consider adding new forces. I know that earth has two forces already, but why not release another force of humans. One such idea that I would like to see would be a Neo-Nazi force (I know, I could create this one using the custom force rules, but I would like to see it official). A great storyline could be made about these guys, and it would give a WWII flavor to the game, which some people might like.


GREAT MINDS AND ALL THAT!

Neo-Nazi's - Oooooh . . . . . . .
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[*] posted on 4/28/08 at 08:37 PM


Quote:
Originally posted by Skuzz
Let me ask you folks for feedback tho. What are wanting or not wanting to see in VOR 2.0? What things are absolutely vital? what things do you think must change? How would you like to see it released? PDF? hardback? boxset? Give me some feedback.

Sincerely,
Mike "Skuzzy" Nielsen


Wow, now that is a blast from the past. Now straight back to business.

I'd like to see books thicker with more content. The fluff was great when it didn't contradict the rules and I would make sure you have a crack team of Ninja-Pirate-Editors that know the game rules and make sure that fluff never again contradicts the rules for the game or the force list.

What would I like to see in VOR 2.0? Better vehicle rules and vehicles for Shard (Pharon can have them too). I'd like to see the Pharon go back to heavy playtesting before their next force book is released. I like the ideas for Neo-Nazis (Neo-Fascists will be more acceptable in Europe I expect) and robotic forces. The Shard relics need stats!!!

I'd like most of the forces to have 2 base units to take like the Shard. I'd like to see more unit types for all the previous forces.

I want to make sure every force has a plausible reason in the story to have forces face off against each other (Like wargame campaign rules for 2 Union armies).

I'd like every force to have a unit like the Pharon recycler which doesn't necessarily fight but gets points for doing something during the fight (i.e. Shard could get points for turning terrain to crystal, Neo-Sovs could try to capture alien genetic material).

I'd like more support for campaign games. I only got to play in one major campaign game but it was a blast. I'd especially like to see support for map based campaigns (I believe the second conflict book was rumored to be a map based campaign... still going to release it?). Speaking of terrain, I dislike many of the unstoppable creatures in the main force book list. I don't mind them being super tough, but there should be a limit (maybe an armageddon bot can't be destroyed, but an EMP blast should at least shut it down for a while).

As for the release I'd definately like a hardback, but I think there should be a quick start rules-only PDF (make sure it is high quality to discourage cheap knock-offs) to discourage piracy. Big box sets are nice advertising in a store, but I don't think they sell really well because of price tag. Still it is worth it to produce one for the advertising but people really wanted to put a little money up front until they get hooked.

Thanks for coming back, don't be a stranger!

- Rishkith from the old Vorlist
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[*] posted on 4/28/08 at 09:48 PM


w00t!!!!!!!!!

Finally.

I agree totally releasing the rules as a hardback is a great idea. The idea of the boxed set is great, but will the market currently support it? And can a profit be made with a boxed set?

Don't change Razorfang. Not in the least. I play Union but Razorfang is a great 'named' model that should still be well nigh indestructible.

The new races sound great and obviously IWM will be producing new miniatures.

Personally, I am hoping to see Hellhounds for the Union and vehicles.




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[*] posted on 4/28/08 at 10:40 PM


Quote:
Originally posted by manic _miner
If you just release the book on its own any chance of starter forces being done.Like how Warmachine and Infinity have done thiers.
SKUZZ: This is definently an option, and one that I think folks would dig quite a bit.

It would be nice to include all of the name characters in the new version and finally have miniatures of them.
SKUZZ: Yeah I would like this as well. Although the maelstrom is a dangerous place and 10 years have passed. Not all those previous characters may be alive. ;)

A good variety of troop types would be nice too,not just two miniatures to make up large units.
SKUZZ: definently.

Would we get to see vehicles in this release also?
SKUZZ: I very much hope so. Its something we were working towards previously but it didnt make it before FASA imploded.

It is good to know all of the races will be making a comeback and I look forward to finding out more about the Golems and Ceru.
SKUZZ: No worries there bud, all the previous races are staying in, plus we'll get more new ones as well. There are easter egg seeds dropped in the VOR rulebook for a number of the races that were planned on making an appearance. A shiney nickel for someone who digs up one of the locales that will be used... :P
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[*] posted on 4/28/08 at 10:45 PM


Quote:
Originally posted by raskal
For me the layout of Vor 2.0 must be amazing to attract new players and players must feel that the game will be supported by a community and a strong editor.
SKUZZ: Absolutely. I also feel the game needs to be stunning visually.

... i think that the rule must be available alone. A demo/fast play/quick start rule can be useful for free download and marketing tool.
SKUZZ: This is very likely to happen. I think its a wise way to go about spreading the game to others quickly.
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[*] posted on 4/28/08 at 11:03 PM


Quote:
Originally posted by MarkJ
Firstly - welcome back God, I mean, Skuzzy! Great to see some word from the man himself.
SKUZZ: lol well im glad to be back :D

Whilst the rules do need clarification and updating I hope the system stays more-or-less 1.0. It was a great foundation at least.
SKUZZ: Well no worries my friend. The rules will be the same with some minor tweaks to smooth things out a bit and some mechanics to make larger games run alot easier.

I had some issues with tanks getting blown apart - mostly by pistols!!
SKUZZ: yeah I'll definently keep that in mind when working on the vehicle system. I've experienced that myself and it certainly needs to be changed.

I certainly agree with getting the game running again and then working on new miniatures. If you want to release miniatures at the same time we'll be waiting SO much longer!
SKUZZ: Yup yup. thats what im thinking as well.
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[*] posted on 4/28/08 at 11:07 PM


Quote:
Originally posted by Proteus454
And now it's coming again. For real. I just...it's quite awesome.
SKUZZ: well i dig seeing you folks getting jazzed, thats for sure. :)

I'm rather hoping Mr. Skuzzy will be rebalancing a few minor but annoying issues here and there as part of the 2.0 - not to mention that I have my own issues with the whole DIY aspect in the first place - but that's for another post entirely.
SKUZZ: well dont be shy lets hear these issues! (in another thread perhaps)
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[*] posted on 4/28/08 at 11:16 PM


Hey Guys this is Mrs Skuzz I will do what I can to keep him on track *cracks wipe* love all the wonderful ideas keep them coming its getting him thinking =)
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[*] posted on 4/28/08 at 11:25 PM


Quote:
Originally posted by Lieutenant Rasczak
FINALLY!

Thank the Powers that Be!

I have loved and supported this game for so long (I used to Email Skuzzy with nagging questions back in the day - thats when people could actually FIND him - my theory is he actually got stuck in the Maelstrom), ignoring people claiming it was dead - and my patience has been rewarded.
SKUZZ: Oh no it's you!!! just kidding man ;) I cannot confirm nor deny that an exit was found. /whistlesinnocently Thanks for hanging in there man.

I've even 'put aside' a small part of
S.I.C.O.N. Command (a Starship Troopers Gaming Forum I helped start) JUST for Vor-The Maelstrom.
SKUZZ: well I think i'll have to pop in there and take a looksee.

My Two Cents -
Keep all of the Existing Races, they are part of the fun and flavour of Vor. Add things by all means, thats part of the games appeal, its 'infinite possibilities' - but DON'T take away the Ceru or the Mashers . . . . .
SKUZZ: I assure you, NO races are being removed. The mashers, Ceru and Golem all are extremely cool and offer unique game play aspects. The mashers especially are insanely cool. Cant wait for you folks to check em out. :)

Keep the basic mechanic the same, its still one of the best ever created.
SKUZZ: Basic game mechanics will remain intact. no worries there. And thanks for the kind words, I still enjoy the game mechanics alot actually.

Lastly - don't dissapear again, us true 'Vorites' are a loyal and fanatical bunch - I for one was very worried for you, and I am pretty sure I am not alone in that sentiment!

SKUZZ: Alright, deal. No more extended trips to the Maelstrom. Well at least not without taking all of you with me. :P
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[*] posted on 4/28/08 at 11:32 PM


He is making up for lost time with these posts tonight :D

It is just nice after breathing on the coals of this game in this forum to see some real life!

P.S. Mrs. Skuzz, please keep the whip to his back and make sure not to catch his fingers. This is good stuff!

P.S.S. - Perhaps the shard have broken up into 3 militant factions. Crusaders, Returners, and Infidels. They occasionally (or more frequently with Infidels) fight each other. Because reading the story of the shard it seems kind of odd when I used to play against other Shard players all the time...
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[*] posted on 4/28/08 at 11:35 PM


Quote:
Originally posted by NeoSoviet1
1.) Keep all of the original races. They're all cool! Also, when you create new forcebooks for the existing races, make sure that you include some new units (Especially neo-soviet units;)!)
SKUZZ: All the races will be staying, and we're getting new ones. Plus... all the old races will be getting new units for more variety. Remember 10 years has passed so theres lots of fun changes that have happened in that time frame.

2.) Release the custom force book ASAP. This will definetely draw new players into the game, especially if they realize they can use old minatures they had sitting in their closet for the past 20 years!
SKUZZ: the full comprehensive scratchforce rules is a major major focus for me. it killed me that FASA impoded right before that was released. :/

4.) Also, consider adding new forces. I know that earth has two forces already, but why not release another force of humans.
SKUZZ: There will be more then 1 new 'faction' of humans being covered from earth.
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[*] posted on 4/28/08 at 11:42 PM


Quote:
Originally posted by Sallust
I'd like to see books thicker with more content.
SKUZZ: no problem there.

What would I like to see in VOR 2.0? Better vehicle rules and vehicles for Shard (Pharon can have them too). I'd like to see the Pharon go back to heavy playtesting before their next force book is released.
SKUZZ: definently better vehicle rules will be included, and all races will have vehicles or vehicle-equivilant options. And yes there are most certainly some issues with the pharon forcelist that will be addressed.

I'd like most of the forces to have 2 base units to take like the Shard. I'd like to see more unit types for all the previous forces.
SKUZZ: Done and done.

I want to make sure every force has a plausible reason in the story to have forces face off against each other (Like wargame campaign rules for 2 Union armies).
SKUZZ: I actually think theres no end of reasons for any races to kill eachother in VOR.

I'd like every force to have a unit like the Pharon recycler which doesn't necessarily fight but gets points for doing something during the fight (i.e. Shard could get points for turning terrain to crystal, Neo-Sovs could try to capture alien genetic material).
SKUZZ: Interesting...

I'd like more support for campaign games. I only got to play in one major campaign game but it was a blast. I'd especially like to see support for map based campaigns (I believe the second conflict book was rumored to be a map based campaign... still going to release it?).
SKUZZ: I strongly support campaign play and theres going to be alot more tools and support for this in VOR 2.0 for sure. And you were correct, the next conflict book was going to be a map based setup. That particular book cant be used for legal reasons but another similar to it will be.
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[*] posted on 4/29/08 at 06:09 AM


I just recently got into VOR, The one thing i would like to see is more different posses for the models, or maybe plastic spurs that you can make your own poses with. I enjoy having many different looking models of the same type fielded, I hat have 16 units and only 4 poses.

plus i hope the vehicles are unique and futuristic looking for each race.
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[*] posted on 4/29/08 at 07:31 AM


Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy! Happy!

You have still loyal players here in Central Indy. When I announce this to them, I might get mobbed. In a good way.




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[*] posted on 4/29/08 at 07:40 AM


I just told my Group, happily stunned is the best way to describe their response LMAO!
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[*] posted on 4/29/08 at 07:42 AM


Firstly, it's great to see Skuzz making all these responses to personal submissions. </blush>

I should have stated this in my first post, but it's not like it's an issue give the above comments. When I started a number of people "tried" with my armies or proxying, a couple made armies with the "incomplete" custom force rules in the main book. However there were a number more people who said they'd play when the custom book was released. Of course as Skuzz said that was just when FASA imploded and that meant a loss of a lot of potential players :(

Way back when the Warp was supporting Vor, I received a Rad Troop blister for my Cybertronic (Warzone) conversion.

Whilst I've clearly seen some of the figures I didn't get a chance to buy when I was playing Vor (eg certain Neo-Soviet Vanguard, Close Assault squad and other figs), I haven't bought them with the current state of play. Now I've got the best incentive to go resume my collection - a third or fourth Ursa would be nice too, for variation - love these models :) I'm guessing I'm not the only one who missed out on obtaining a few of these figures originally, and before IWM began producing them.

I wonder what we'll see in terms of tanks in the future... I used a 1/72 scale Dragon T-72 for my Main Battle Tank, along with a 4 ton truck for troop transport (this actually looked cool with around 8-10 troops). Next time we have force books I'd like to see some more pictures of the vehicles listed too.

Oh, and the novels were cool too, having owned and read all of them. Whilst they weren't joined besides being various tales around the Maelstrom, I thought they were great. I hope we'll see more within a couple years.

Right now I'm playing Flames of War - Soviet's of course. Yes, there's a theme in what I play!
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[*] posted on 4/29/08 at 09:20 AM


Saaaaweeeet!

I'd like to see an Asian-themed army, and maybe a South American mutan-based force.

I'd like to see a ten-year progression but no major changes to the Union or Neo-Soviet forces.

There are also more secrets to be gleaned about the origins of the Maw..."They betrayed life itself" has always haunted me. I can't wait to be fed additional bits and pieces!

I'd also like to see "kernels" of all the armies like in the first book (which only did Union, Neo-Sovier, Growlers, and Zykee) that way if the unthinkable happens, there is stale a base force to go off of.
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[*] posted on 4/29/08 at 10:59 AM


Awesome!
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